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  • ...mples. It was created at the Max Planck Institute in Germany, specifically for the purpose of imaging neurons.<ref name="Denk">Denk W, Horstmann H (2004) For a less technical explanation you can view the [http://blog.eyewire.org/behi
    3 KB (484 words) - 18:23, 14 June 2016
  • MOSTEC stands for the MIT Online Science, Technology, and Engineering Community. It is an ed
    767 B (117 words) - 03:18, 24 June 2016
  • ...ground to play. EyeWire works best on high speed internet. It is optimized for use on Google Chrome. *[[For parents]]
    4 KB (477 words) - 20:16, 2 September 2015
  • ...time, e.g. overwearing of contact lenses, the body will try to compensate for this by growing blood vessels into the cornea. This can increase the chance ...met's membrane, and the corneal endothelium. The epithelium is responsible for protecting the rest of the cornea, as is Bowman's layer. The stroma makes u
    21 KB (3,258 words) - 16:11, 17 November 2015
  • ...rch as a game that provides fun for the players and useful scientific data for the researchers. ...amount of data that is being generated by the neuroscience field. Eyewire, for instance, contributes by reconstructing neuronal volume data from electron
    6 KB (768 words) - 18:43, 20 July 2019
  • ...wiam, michellewooten, Nseraf, nkem, ronin, and Dodam, we now have captions for the first tutorial video in French, Italian, Polish, Spanish, Greek, German Would you like to submit captions for another language? E-mail us at [mailto:support@eyewire.org support@eyewire.
    533 B (78 words) - 03:34, 24 June 2016
  • ...data the AI may “overlearn” it and not be able to generalize properly for new data sets. So the more training data we can feed into the AI, the bett ...learns how to piece together connected segments, the less effort there is for the human user.
    3 KB (544 words) - 15:56, 17 November 2015
  • ...ero, which may explain the Reaper’s frigid personality and low tolerance for shenanigans and especially unwanted mergers. The GrimReaper has little patience for rogue [[Mergers|mergers]] and seeks to eliminate them at any cost. Any mis
    2 KB (362 words) - 21:44, 6 February 2019
  • ...f accuracy. Every branch is still traced by two different users to account for human error.
    2 KB (361 words) - 04:49, 20 July 2019
  • ...g Eyewire '''every Friday from 10:00 PM to midnight Eastern'''. Enrollment for all of these events is automatic. ...tern'''. You receive bonuses based on how many cubes you trace. Enrollment for this event is automatic.
    4 KB (696 words) - 17:19, 6 August 2019
  • ...nes your accuracy based on what was added and what was missed. The formula for the traditional F-score is: ...ion and recall. When a player does a cube there are four possible outcomes for every segment in that cube: a true positive result, a false positive result
    3 KB (580 words) - 16:03, 17 November 2015
  • ...on the new amount of neural volume found. Players can also receive points for how much time they've spent on the cube. ...zing earns the player a bonus of 25 points for Level 1 cubes and 50 points for Level 2.
    5 KB (893 words) - 16:02, 5 August 2019
  • ...exit the cube a player may ignore them and continue their trace as normal. For larger mergers and/or mergers the exit the cube, the player may leave out t ...les in EyeWire#Scythe | Scythe]], or [[Player_Roles#Administrators|Admin]] for help. If the AI merger exits the cube, a Scout, Scythe, or Admin should be
    5 KB (828 words) - 03:27, 31 January 2019
  • There are three ranks for regular players in the game. These are: ...f the player is close to the 90% threshold and has other desired qualities for scouting)
    8 KB (1,200 words) - 02:50, 16 November 2019
  • ...e data, EyeWire accepts a sophisticated combination of the players' traces for each cube. This combination is called the consensus. ...y, the maximum weight a cube can reach is 4 before it becomes unassignable for enfranchised players.
    4 KB (715 words) - 19:26, 13 August 2019
  • ...exit the cube a player may ignore them and continue their trace as normal. For larger mergers and/or mergers the exit the cube, the player may leave out t For varying reasons the AI can create mergers. It can be because of a misalignm
    5 KB (942 words) - 02:48, 16 November 2019
  • ...of the organelles, most of the proteins are synthesized in the cell body. For the purpose of [[Retinal Connectomics]], the cell body is generally uninfor ...I ([[Artificial Intelligence]]) has trouble with them, since it's designed for dendrites.
    1 KB (227 words) - 15:59, 17 November 2015
  • ...h each other. Chemical synapses use neurotransmitters as a chemical signal for communicating information, while electrical synapses communicate informatio ...und in situations where it is necessary to synchronize electrical activity for many cells.<ref>Purves D, Augustine GJ, Fitzpatrick D, et al., editors. Neu
    3 KB (464 words) - 16:11, 17 November 2015
  • There are three ranks for players in the game. These are: ...only the promotions granted by HQ. To see what those are, the requirements for the promotions and the responsibilities of those ranks click here: [[Player
    794 B (128 words) - 03:23, 24 June 2016
  • ...elves on creating a community environment that's appropriate and enjoyable for all ages. However, we know that as a parent, if your child plays EyeWire, y ====What standards do you have in the chat for child-friendly content? How are they enforced?====
    7 KB (1,142 words) - 16:09, 20 July 2019

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