Difference between revisions of "EyeWire Wiki Table of Contents"
From Eyewire
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+ | [[EyeWire]] is a game where you map the 3D structure of neurons. By playing EyeWire, you help map the retinal connectome and contribute to the neuroscience research conducted by Sebastian Seung's Computational Neuroscience Lab at MIT. The connectome is a map of all the connections between cells in the brain. Rather than mapping and entire brain, we’re starting with a retina. | ||
+ | ===How to Play=== | ||
+ | *[[Instructions]] | ||
+ | *[[Tutorials]] | ||
+ | *[[FAQ]] | ||
+ | *Help with [[WebGL]] | ||
+ | |||
+ | ===The Science=== | ||
+ | =====Background===== | ||
+ | *[[Connectomics: An Introduction]] | ||
+ | *[[Anatomy of the eye and the retina]] | ||
+ | *[[Retinal Connectomics]] | ||
+ | *[[Citizen Science and Citizen Neuroscience]] | ||
+ | *[[Excerpts from Connectome the book]] | ||
+ | |||
+ | =====How Connectomics is Done===== | ||
+ | *[[Serial block-face scanning electron microscopy (SBFSEM)]] | ||
+ | *[[Machine-learning-enabled Image Analysis]] | ||
+ | *[[Tracing using Omni]] | ||
+ | * [[Neural computational models]] | ||
+ | |||
+ | =====Our Data===== | ||
+ | *[[E2198]] | ||
+ | === [[Neuron]]s === | ||
+ | =====[[Amacrine Cell]]===== | ||
+ | * [[Starburst Amacrine Cell]] | ||
+ | =====[[Bipolar Cell]]===== | ||
+ | =====[[Ganglion Cell]]===== | ||
+ | * [[On-Off Direction-Selective Ganglion Cell]] | ||
+ | * [[Orientation Selective Ganglion Cell|Orientation-Selective Ganglion Cell]] | ||
+ | * [[W3 Cell]] | ||
+ | * [[JAM-B Cell]] | ||
+ | =====[[Glial Cell]]===== | ||
+ | |||
+ | =====Substructures of the neuron===== | ||
+ | * [[Autapse]] ([[Self-touch]]) | ||
+ | ===EyeWire in Schools=== | ||
+ | *[[MOSTEC]]--A summer program at MIT for high school students interested in Connectomics. | ||
+ | *[[High school outreach]] | ||
+ | |||
+ | ===Meet Team EyeWire=== | ||
+ | *[[Who we are and what we do.]] | ||
+ | *[[Virtual Lab Tour]] | ||
+ | |||
+ | ===[[EyeWire Library]]=== | ||
+ | A collection of papers for those interested in delving deeper into the science behind EyeWire. | ||
+ | |||
+ | ===Making a Contribution of Your Own=== | ||
+ | *[[Make a Prezi Presentation!]] | ||
+ | *[[How to Read a Science Paper]] | ||
+ | *[[Conduct your own research]] | ||
+ | *[[Add your contribution to the site]] | ||
+ | |||
+ | ===Connect with EyeWire=== | ||
+ | *[http://forum.eyewire.org Forums] | ||
+ | *[http://blog.eyewire.org Blog] | ||
+ | *[http://www.facebook.com/eyewire.org Facebook] | ||
+ | *[https://twitter.com/eye_wire Twitter] | ||
+ | |||
+ | == [[Wiki Translation Template]] == | ||
+ | |||
+ | [[de:Hauptseite]] | ||
+ | [[es:Página_principal]] | ||
+ | [[it:Pagina_principale]] |
Revision as of 06:01, 5 January 2013
EyeWire is a game where you map the 3D structure of neurons. By playing EyeWire, you help map the retinal connectome and contribute to the neuroscience research conducted by Sebastian Seung's Computational Neuroscience Lab at MIT. The connectome is a map of all the connections between cells in the brain. Rather than mapping and entire brain, we’re starting with a retina.
Contents
How to Play
- Instructions
- Tutorials
- FAQ
- Help with WebGL
The Science
Background
- Connectomics: An Introduction
- Anatomy of the eye and the retina
- Retinal Connectomics
- Citizen Science and Citizen Neuroscience
- Excerpts from Connectome the book
How Connectomics is Done
- Serial block-face scanning electron microscopy (SBFSEM)
- Machine-learning-enabled Image Analysis
- Tracing using Omni
- Neural computational models
Our Data
Neurons
Amacrine Cell
Bipolar Cell
Ganglion Cell
Glial Cell
Substructures of the neuron
EyeWire in Schools
- MOSTEC--A summer program at MIT for high school students interested in Connectomics.
- High school outreach
Meet Team EyeWire
EyeWire Library
A collection of papers for those interested in delving deeper into the science behind EyeWire.
Making a Contribution of Your Own
- Make a Prezi Presentation!
- How to Read a Science Paper
- Conduct your own research
- Add your contribution to the site