The Eyewire Lexicon
This page holds the contained terminology created by players of Eyewire. Feast your eyes and gorge your brain cells on all the knowledge.
Acc/AQC = Accuracy
Ancestors: Scouts/scythes and admins can see the cubes (or ID of cubes) that spawned further up the branch (towards the cell body). Hit "Show" the cubes should be highlighted.
Autapse: A synapse that a neuron forms with itself
Black spill: (Also called dark spill or ink spill.) A trace that has leaked dye. Sometimes hard to follow. Usually looks like black spots and rivers. The trace is often rough and gappy.
Bouton: large roundish part of a trace.
Branch: a part of the trace that exits the cube.
ca: chat appropriate. !rules.
Cell body: Huge piece that fills up most of the 3D. !cb
Chatstracted: distracted by CHAT (again, a twisterism)
Child: A cube spawned by another cube (parent).
Children: (In cube) Scouts/scythes and admins As above only with a child of that cube. Press show child.
Children (Overview) Scouts/scythes and admins can see the cubes (or # of cubes) that spawned further down the branch (away from the cell body). hit "Show" the cubes should be highlighted.
Complete Ancestors : Scythes Marks all the cubes that are direct ancestors of the selected cube complete Select a cube then hit complete ancestors (first check the branch for completion. Things you mark complete should be perfect)