The Eyewire Lexicon

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This page holds the contained terminology created by players of Eyewire. Feast your eyes and gorge your brain cells on all the knowledge.

Acc/AQC = Accuracy


Ancestors: Scouts/scythes and admins can see the cubes (or ID of cubes) that spawned further up the branch (towards the cell body). Hit "Show" the cubes should be highlighted.

Autapse: A synapse that a neuron forms with itself

Black spill: (Also called dark spill or ink spill.) A trace that has leaked dye. Sometimes hard to follow. Usually looks like black spots and rivers. The trace is often rough and gappy.

Bouton: large roundish part of a trace.

Branch: a part of the trace that exits the cube.

ca: chat appropriate. !rules.

Cell body: Huge piece that fills up most of the 3D. !cb

Chatstracted: distracted by CHAT (again, a twisterism)

Child: A cube spawned by another cube (parent).

Children: (In cube) Scouts/scythes and admins As above only with a child of that cube. Press show child.

Children (Overview) Scouts/scythes and admins can see the cubes (or # of cubes) that spawned further down the branch (away from the cell body). hit "Show" the cubes should be highlighted.

Complete Ancestors : Scythes Marks all the cubes that are direct ancestors of the selected cube complete Select a cube then hit complete ancestors (first check the branch for completion. Things you mark complete should be perfect)