Difference between revisions of "The Eyewire Lexicon"

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(Created page with "This page holds the contained terminology created by players of Eyewire. Feast your eyes and gorge your brain cells on all the knowledge. Acc/AQC = Accuracy Ancestors: S...")
 
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This page holds the contained terminology created by players of Eyewire. Feast your eyes and gorge your brain cells on all the knowledge.
 
This page holds the contained terminology created by players of Eyewire. Feast your eyes and gorge your brain cells on all the knowledge.
  
Acc/AQC = Accuracy
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'''Acc/AQC:''' Accuracy
  
 
 
Ancestors: Scouts/scythes and admins can see the cubes (or ID of cubes) that spawned further up the branch (towards the cell body). Hit "Show" the cubes should be highlighted.
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'''Ancestors:''' Scouts/scythes and admins can see the cubes (or ID of cubes) that spawned further up the branch (towards the cell body). Hit "Show" the cubes should be highlighted.
  
Autapse: A synapse that a neuron forms with itself
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'''Autapse:''' A synapse that a neuron forms with itself
  
Black spill: (Also called dark spill or ink spill.) A trace that has leaked dye. Sometimes hard to follow. Usually looks like black spots and rivers.  The trace is often rough and gappy.
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'''Black spill:''' (Also called dark spill or ink spill.) A trace that has leaked dye. Sometimes hard to follow. Usually looks like black spots and rivers.  The trace is often rough and gappy.
 
 
Bouton: large roundish part of a trace.
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'''Bouton:''' large roundish part of a trace.
  
Branch: a part of the trace that exits the cube.
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'''Branch:''' a part of the trace that exits the cube.
  
ca: chat appropriate. !rules.
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'''ca:''' chat appropriate. !rules.
  
Cell body: Huge piece that fills up most of the 3D. !cb
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'''Cell body:''' Huge piece that fills up most of the 3D. !cb
  
Chatstracted: distracted by CHAT (again, a twisterism)
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'''Chatstracted:''' Distracted by CHAT (again, a twisterism)
  
Child: A cube spawned by another cube (parent).
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'''Child:''' A cube spawned by another cube (parent).
  
Children: (In cube) Scouts/scythes and admins As above only with a child of that cube. Press show child.
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'''Children:''' (In cube) Scouts/scythes and admins As above only with a child of that cube. Press show child.
  
Children (Overview) Scouts/scythes and admins can see the cubes (or # of cubes) that spawned further down the branch (away from the cell body). hit "Show" the cubes should be highlighted.
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'''Children''': (Overview) Scouts/scythes and admins can see the cubes (or # of cubes) that spawned further down the branch (away from the cell body). hit "Show" the cubes should be highlighted.
  
Complete Ancestors : Scythes Marks all the cubes that are direct ancestors of the selected cube complete Select a cube then hit complete ancestors (first check the branch for completion. Things you mark complete should be perfect)
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'''Complete Ancestors:''' Scythes Marks all the cubes that are direct ancestors of the selected cube complete Select a cube then hit complete ancestors (first check the branch for completion. Things you mark complete should be perfect)

Revision as of 21:23, 29 July 2015

This page holds the contained terminology created by players of Eyewire. Feast your eyes and gorge your brain cells on all the knowledge.

Acc/AQC: Accuracy


Ancestors: Scouts/scythes and admins can see the cubes (or ID of cubes) that spawned further up the branch (towards the cell body). Hit "Show" the cubes should be highlighted.

Autapse: A synapse that a neuron forms with itself

Black spill: (Also called dark spill or ink spill.) A trace that has leaked dye. Sometimes hard to follow. Usually looks like black spots and rivers. The trace is often rough and gappy.

Bouton: large roundish part of a trace.

Branch: a part of the trace that exits the cube.

ca: chat appropriate. !rules.

Cell body: Huge piece that fills up most of the 3D. !cb

Chatstracted: Distracted by CHAT (again, a twisterism)

Child: A cube spawned by another cube (parent).

Children: (In cube) Scouts/scythes and admins As above only with a child of that cube. Press show child.

Children: (Overview) Scouts/scythes and admins can see the cubes (or # of cubes) that spawned further down the branch (away from the cell body). hit "Show" the cubes should be highlighted.

Complete Ancestors: Scythes Marks all the cubes that are direct ancestors of the selected cube complete Select a cube then hit complete ancestors (first check the branch for completion. Things you mark complete should be perfect)