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Found 3 translations.

NameCurrent message text
 h English (en)==V==
'''Volume:'''
The units into which the 3D image of the whole sample is divided are the volumes, and each volume overlaps with its neighbors. The size of one of these volumes is 4.1 x4.1 x5.6 microns or 4100x4100x5600 nm. (As you look at your computer screen's resolution, one voxel, the smallest unit, represents an area approximately equal to 16.5x16.5x23 nm.) Each of these volumes contain sections of dendrites from hundreds of neurons. In order to manage this complexity, players trace one cell at a time as it passes through these spaces. Out of one volume many [[The_Eyewire_Lexicon#C|cube]]s with individual identification numbers are created, one for each of the different neurons passing through that volume or space in the dataset.
 h Spanish (es)==V==
''' ''Volume'' | Volumen:'''
Unidad en la que se divide toda la muestra de las imágenes tridimensionales y cada uno se sobrepone con los adyacentes. El tamaño de un volumen es 4.1x4.1x5.6 μm (4100x4100x5600 nm). (Del mismo modo en que ves la resolución de tu pantalla, un voxel, la menor unidad de medida, equivale a 16.5x16.5x23 nm. De esta forma, cada cubo se compone de 256³ = 16777216 voxeles.) Cada uno de éstos contiene segmentos de dentritras de cientos de neuronas. Para manejar tal complejidad, los jugadores trazan célula por célula en la medida que avanzan por estas zonas. En cada volumen, se crearon números de identificación para la mayoría de los cubos, uno para cada clase de neurona contenido en ese volumen o espacio del conjunto de datos.
 h Korean (ko)==V==
'''Volume:'''
The units into which the 3D image of the whole sample is divided are the volumes, and each volume overlaps with its neighbors. The size of one of these volumes is 4.1 x4.1 x5.6 microns or 4100x4100x5600 nm. (As you look at your computer screen's resolution, one voxel, the smallest unit, represents an area approximately equal to 16.5x16.5x23 nm.) Each of these volumes contain sections of dendrites from hundreds of neurons. In order to manage this complexity, players trace one cell at a time as it passes through these spaces. Out of one volume many [[The_Eyewire_Lexicon/ko#C|cube]]s with individual identification numbers are created, one for each of the different neurons passing through that volume or space in the dataset.