Difference between revisions of "Player Roles/zh-hans"

From Eyewire
Jump to: navigation, search
(Created page with "有四种不同级别的高级玩家:侦察兵、大刀、审批者、老者。每种都有他们自己的本领、权力、责任。要提升至高级玩家,每种都要...")
(Created page with "=== 镰刀的地位 ===")
 
(15 intermediate revisions by the same user not shown)
Line 26: Line 26:
 
=高级玩家比较=
 
=高级玩家比较=
  
有四种不同级别的高级玩家:侦察兵、大刀、审批者、老者。每种都有他们自己的本领、权力、责任。要提升至高级玩家,每种都要经过总部(HQ)的认可。很多玩家都渴望升级到这些高级角色,但不要忘记:权力越大,责任越大!
+
有四种不同级别的高级玩家:侦察兵、大刀、审批者、老者。每种都有他们自己的素质本领、权力、责任。要提升至高级玩家,每种都要经过总部(HQ)的认可。很多玩家都渴望升级到这些高级角色,但不要忘记:权力越大,责任越大!
  
  
=== Scouts ===
+
=== 侦察兵 ===
  
[[File:ScoutCube.png|thumb|500 px|right|The redder the segment, the lower its confidence. The Parent cube (yellow touching the seed) and the Children (the other 3 yellow pieces outside the cube) are also shown. The "Jump" button is used to jump to a specific cube]]
+
[[File:ScoutCube.png|thumb|500 px|right|越红的部分,可信度越低。图示有父类方块(紧接着种子)和孩子(从方块延伸出来的3个黄色片段)。“跳跃”是用来跳转到某个特定的方块]]
  
'''Advanced players who are training to be able to make corrections in cells. Scouts will appear in chat as turquoise.'''<br>
+
'''高级玩家被训练能过改正细胞中的错误。 侦察兵会在聊天室里显示为青绿色。'''<br />
''"On my honor I will try my best to seek out mergers and missing branches."''
+
''"搭上我的荣誉,我将尽我所能去找出那些杂合体和缺失的分支。"''
  
==== Qualifications ====
+
==== 本领 ====
  
In order to become a Scout a player must:
+
为了成为一个侦察兵,玩家必须做到:
*Have an [[F-Scores and Accuracy| accuracy]] of at least 90%
+
*至少90%的[[F-Scores and Accuracy| 准确率]]  
*Have completed the Lightning Level 2 Tutorial
+
*已经完成了闪电二级训练
*Be a player for a long enough time and done enough cubes to have gathered the required experience. (A good rule of thumb is about a month)
+
*玩家为了满足要求的经验已经玩了很长的时间,完成了足够数目的方块。(经验是一个月的时间)
*Be active and helpful in chat to answer other players questions
+
*积极、有效地回复其他玩家在聊天中的问题
*Show an interest in doing more than the average player to advance neuroscience.
+
*比其他普通玩家更感兴趣去推进神经科学的发展。
  
==== Powers ====
+
==== 权力 ====
Once promoted to a Scout, a player:
+
一旦提升为侦察兵,玩家能:
*Can inspect any cube in a cell
+
*审查细胞里的任何一个方块
**In the cubes they see the [[Consensus#Confidence_Values| confidence]] of the segments
+
**看到方块某一片段的[[Consensus#Confidence_Values| 可信度]]  
**the parent cube (the cube that spawned the cube the scout is inspecting)
+
**父类方块(能延伸成正在审查的方块的方块)
**and the children (cubes spawned by the cube the scout is inspecting)
+
**和子类方块(由正在审查的方块延伸出的方块)
*Flag the cube if a problem is found
+
*标记发现有问题的方块
*They have 2 heat maps that can be used on cells
+
*有3种热力图可以用在细胞上
**Scythe Vision shows which cubes have been flagged, reaped by Scythes, reaped by Admins or the [[GrimReaper]], [[Completing a Cell| marked complete]], [[Consensus#Frozen_Cubes| frozen]], and [[Consensus#Duplicate_Cubes| duplicate cubes]].
+
**在镰刀视图中可以看到,标记了的方块, 被镰刀、管理员、[[GrimReaper |死神]] 收割的方块, [[Completing a Cell| 明显完成的方块]], [[Consensus#Frozen_Cubes|冻结了的方块 ]], and [[Consensus#Duplicate_Cubes|双重方块 ]].
**Created shows how long ago each cube was [[Consensus#The_Spawner| spawned]]
+
**第二种图可以看到每个方块是什么时候被[[Consensus#The_Spawner| 孵化]]的。
*They can highlight all of the ancestors (cubes further up the branch) of a cube and all of the descendants (cubes further down a branch) of a cube
+
**权重图表示了每个方块占的比重(尤其是那些权重小于三的)
[[File:Created.png|left|thumb|500px|A view of the Created heat map]]
+
*能高亮所有的始祖方块(分叉上游的方块) 和所有新生方块 (分叉下游的方块)  
[[File:Scythe_Vision.png|center|thumb|528px|A view of Scythe Vision]]
+
[[File:Created.png|left|thumb|500px|正在创建一个热力图]]
 +
[[File:Scythe_Vision.png|center|thumb|528px|镰刀视图]]
  
  
==== Responsibilities ====
+
==== 责任 ====
  
All Scouts share a set of responsibilities:
+
所有的侦察兵分担zhe3一些的责任:
*Review cells for [[mergers]], missing branches, and missing nubs
+
*复核细胞的[[mergers |杂合体]]、缺失的分支、缺失的节点
*Propose corrections for cubes with any such problems
+
*对方块可能出现所有问题提出改正建议
*Offer opinions on others proposed corrections
+
*评论其他人改正建议
*Help players in chat who are struggling to learn to play, or with a specific cube.
+
*指导在聊天室里提问的新手,或在某一个方块上帮助他
  
  
=== The Order of the Scythe ===
+
=== 镰刀的地位 ===
  
 
'''Once a Scout has enough experience in reviewing cells, they will be accepted into the Order of the Scythe, where they will take on a new role as a Scythe. Scythes will appear in chat as a glowing turquoise.'''<br>
 
'''Once a Scout has enough experience in reviewing cells, they will be accepted into the Order of the Scythe, where they will take on a new role as a Scythe. Scythes will appear in chat as a glowing turquoise.'''<br>

Latest revision as of 16:06, 27 September 2016

常规玩家

这里有三中不同的常规玩家的比较:


学徒

欢迎来到EyeWire,学徒。学徒是指刚注册还没有通过新手指南的玩家。

Error creating thumbnail: Unable to save thumbnail to destination

玩家

通过新手指南后,学徒就能成为常规玩家。常规玩家可以像其他玩家一样玩,能获得积分但只能玩一级细胞。

Error creating thumbnail: Unable to save thumbnail to destination

高级玩家

高级玩家是那些通过闪电训练的玩家,他们能玩1级和2级的细胞。

Error creating thumbnail: Unable to save thumbnail to destination

常规玩家在聊天室里显示为绿色。

高级玩家比较

有四种不同级别的高级玩家:侦察兵、大刀、审批者、老者。每种都有他们自己的素质本领、权力、责任。要提升至高级玩家,每种都要经过总部(HQ)的认可。很多玩家都渴望升级到这些高级角色,但不要忘记:权力越大,责任越大!


侦察兵

越红的部分,可信度越低。图示有父类方块(紧接着种子)和孩子(从方块延伸出来的3个黄色片段)。“跳跃”是用来跳转到某个特定的方块

高级玩家被训练能过改正细胞中的错误。 侦察兵会在聊天室里显示为青绿色。
"搭上我的荣誉,我将尽我所能去找出那些杂合体和缺失的分支。"

本领

为了成为一个侦察兵,玩家必须做到:

  • 至少90%的 准确率
  • 已经完成了闪电二级训练
  • 玩家为了满足要求的经验已经玩了很长的时间,完成了足够数目的方块。(经验是一个月的时间)
  • 积极、有效地回复其他玩家在聊天中的问题
  • 比其他普通玩家更感兴趣去推进神经科学的发展。

权力

一旦提升为侦察兵,玩家能:

  • 审查细胞里的任何一个方块
    • 看到方块某一片段的 可信度
    • 父类方块(能延伸成正在审查的方块的方块)
    • 和子类方块(由正在审查的方块延伸出的方块)
  • 标记发现有问题的方块
  • 有3种热力图可以用在细胞上
  • 能高亮所有的始祖方块(分叉上游的方块) 和所有新生方块 (分叉下游的方块)
正在创建一个热力图
镰刀视图


责任

所有的侦察兵分担zhe3一些的责任:

  • 复核细胞的杂合体、缺失的分支、缺失的节点
  • 对方块可能出现所有问题提出改正建议
  • 评论其他人改正建议
  • 指导在聊天室里提问的新手,或在某一个方块上帮助他


镰刀的地位

Once a Scout has enough experience in reviewing cells, they will be accepted into the Order of the Scythe, where they will take on a new role as a Scythe. Scythes will appear in chat as a glowing turquoise.
"Polish up your shiny new scythe. It's time to lop off some nasty mergers!"

Qualifications
In order to become a Scythe, a player must:
The Scythe can submit a change using "reap" and can deselect all segments using "deselect"
  • Meet all the requirements for being a scout
  • Have been a scout for enough time (Usually this is in excess of one month)
  • Have enough experience inspecting cubes and proposing corrections
  • Have enough experience finding mergers, missing branches, and nubs
  • Be willing to collaborate with other Scythes to remove mergers and add missing branches and nubs
Powers

With the promotion to the Order of the Scythe, players gain a few more powers:

  • While they lose the ability to flag a cube, they can make an edit to a cube
    • This edit will carry the weight of two normal players in the consensus
    • They are unable to edit frozen cubes
  • They can mark branches complete
Responsibilities

On top of the responsibilities inherited from scouts, a Scythe must:

  • Remove mergers swiftly
  • Extend branches
  • Add nubs
  • Use their weight to help other Scythes to do these three things.
  • Mark branches complete when they are neither missing any branches or nubs, nor having any mergers.


Moderators

Moderators are keepers of the chat, they keep things clean and the people happy. Moderators will appear in chat as a glowing purple.
"Your friendly neighborhood mod, keeping the streets of EyeWire safe from foul-mouthed middle schoolers since 2012."

Qualifications

Being a Moderator requires a little more than having good people skills. Players must:

  • Be active in chat
  • Use clean language
  • Have good judgement in dealing with misbehaving players
  • Be able to mediate a conflict and prevent potential conflicts
  • Keep the chat away from inappropriate and offensive conversations
  • Be able to handle foul language
  • Moderators are required to be at least 16 years old
Powers

Moderators can remove players from chat, either temporarily or permanently.

Responsibilities

Moderators have some of the strictest responsibilities:

  • Make sure players don't misbehave. Things they watch for are:
    • Foul language
    • Spamming
    • Inappropriate conversations
    • Harassment
    • Inappropriate usernames
  • Moderators must warn players not to misbehave and inform them of the punishment for continuing misbehavior
  • Use discretion when removing players from chat
  • Listen to the grievances of offended and upset players
  • Inform Admins about inappropriate usernames


Mentors

Mentors are accomplished players who can assist other players who are looking for help or have a question about something fishy in their cube. Mentors will appear as Hello-Kitty pink in chat
"The student has become the teacher"

Qualifications

Mentors must be experienced players who are eager to help others and can help new players learn at their own pace.

Powers

  • Ability to join a player in their cube
    • They can select and deselect segments in another players cube
  • scouts and scythes who are also mentors can use watch mode to help out other scouts and scythes in reaping.

Rules

  • Explicit permission must be given in general chat before a Mentor can watch someone else.
  • Watch mode cannot be used as an advantage in competitions or be used to gain points by influencing the players trace.