Player Roles

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Revision as of 16:25, 9 June 2014 by DannyS (Talk | contribs) (Responsibilities)

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There are 4 main categories of advanced categories, each with their own qualifications, powers, and responsibilities.

Scouts

Advanced players who are training to be able to make corrections in cells.

Qualifications

In order to become a Scout a player must:

  • Have an accuracy of at least 90%
  • Be a player for a long enough time and done enough cubes to have gathered the required experience
  • Be active and helpful in chat to answer other players questions
  • Show an interest in doing more than the average player to advance neuroscience.

Powers

Once promoted to a Scout, a player:

  • Can inspect any cube in a cell
  • Flag the cube if a problem is found

Responsibilities

All Scouts share a set of responsibilities:

  • Review cells for mergers, missing branches, and missing nubs
  • Propose corrections for cubes with any such problems
  • Offer opinions on other's proposed corrections
  • Help players in chat who are struggling to learn to play, or with a specific cube.

The Order of the Scythe

Once a Scout has enough experience in reviewing cells, they will be accepted into the Order of the Scythe, where they will take on a new role as a Scythe.

Qualifications

In order to become a Scythe, a player must:

  • Meet all the requirements for being a scout
  • Have been a scout for enough time
  • Have enough experience inspecting cubes and proposing corrections
  • Have enough experience finding mergers, missing branches, and nubs
  • Be willing to collaborate with other Scythes to remove mergers and add missing branches and nubs

Powers

With the promotion to the Order of the Scythe, players gain a few more powers:

  • While they lose the ability to flag a cube, they can make an edit to a cube
    • This edit will carry the weight of two normal players in the consensus
    • They are unable to edit frozen cubes

Responsibilities

With great power, comes great responsibility.
On top of the responsibilities inherited from scouts, a Scythe must:

  • Remove mergers swiftly
  • Extend branches
  • Add nubs
  • Use their weight to help other Scythes to do these three things.

Moderators

Qualifications

Powers

Responsibilities

Admins

Qualifications

Powers

Responsibilities