Difference between revisions of "Player Roles"

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(Powers)
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===Scouts===
 
===Scouts===
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[[File:ScoutCube.png|thumb|500 px|right|The redder the segment, the lower it's confidence. The Parent cube (yellow touching the seed) and the Children (the other 3 yellow pieces outside the cube) are also shown.]]
  
 
Advanced players who are training to be able to make corrections in cells.
 
Advanced players who are training to be able to make corrections in cells.
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====Powers====
 
====Powers====
 
 
Once promoted to a Scout, a player:
 
Once promoted to a Scout, a player:
 
*Can inspect any cube in a cell
 
*Can inspect any cube in a cell
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*Flag the cube if a problem is found
 
*Flag the cube if a problem is found
 
*They have 2 heat maps that can be used on cells
 
*They have 2 heat maps that can be used on cells
**Scythe Vision shows which cubes have been flagged, reaped by Scythes, reaped by Admins or the [[GrimReaper]], marked complete, and frozen
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**Scythe Vision shows which cubes have been flagged, reaped by Scythes, reaped by Admins or the [[GrimReaper]], marked complete, frozen, and duplicate cubes.
 
**Created shows how long ago each cube was spawned
 
**Created shows how long ago each cube was spawned
 
*They can highlight all of the ancestors (cubes further up the branch) of a cube and all of the descendants (cubes further down a branch) of a cube
 
*They can highlight all of the ancestors (cubes further up the branch) of a cube and all of the descendants (cubes further down a branch) of a cube
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[[File:Created.png|Left|thumb|500 px|A view of the Created heat map]][[File:Scythe_Vision.png|right|thumb|500px|A view of Scythe Vision]]
  
 
====Responsibilities====
 
====Responsibilities====

Revision as of 18:21, 9 June 2014

There are 3 main categories of advanced players, each with their own qualifications, powers, and responsibilities. Many players strive to achieve these advanced roles, but remember With great power, comes great responsibility.

Scouts

The redder the segment, the lower it's confidence. The Parent cube (yellow touching the seed) and the Children (the other 3 yellow pieces outside the cube) are also shown.

Advanced players who are training to be able to make corrections in cells.

On my honor I will try my best to seek out mergers and missing branches.

Qualifications

In order to become a Scout a player must:

  • Have an accuracy of at least 90%
  • Be a player for a long enough time and done enough cubes to have gathered the required experience
  • Be active and helpful in chat to answer other players questions
  • Show an interest in doing more than the average player to advance neuroscience.

Powers

Once promoted to a Scout, a player:

  • Can inspect any cube in a cell
    • In the cubes they see the confidence of the segments
    • the parent cube (the cube that spawned the cube the scout is inspecting)
    • and the children (cubes spawned by the cube the scout is inspecting)
  • Flag the cube if a problem is found
  • They have 2 heat maps that can be used on cells
    • Scythe Vision shows which cubes have been flagged, reaped by Scythes, reaped by Admins or the GrimReaper, marked complete, frozen, and duplicate cubes.
    • Created shows how long ago each cube was spawned
  • They can highlight all of the ancestors (cubes further up the branch) of a cube and all of the descendants (cubes further down a branch) of a cube
A view of the Created heat map
A view of Scythe Vision

Responsibilities

All Scouts share a set of responsibilities:

  • Review cells for mergers, missing branches, and missing nubs
  • Propose corrections for cubes with any such problems
  • Offer opinions on other's proposed corrections
  • Help players in chat who are struggling to learn to play, or with a specific cube.

The Order of the Scythe

Once a Scout has enough experience in reviewing cells, they will be accepted into the Order of the Scythe, where they will take on a new role as a Scythe.

Polish up your shiny new scythe. It's time to lop off some nasty mergers!

Qualifications

In order to become a Scythe, a player must:

  • Meet all the requirements for being a scout
  • Have been a scout for enough time
  • Have enough experience inspecting cubes and proposing corrections
  • Have enough experience finding mergers, missing branches, and nubs
  • Be willing to collaborate with other Scythes to remove mergers and add missing branches and nubs

Powers

With the promotion to the Order of the Scythe, players gain a few more powers:

  • While they lose the ability to flag a cube, they can make an edit to a cube
    • This edit will carry the weight of two normal players in the consensus
    • They are unable to edit frozen cubes

Responsibilities

On top of the responsibilities inherited from scouts, a Scythe must:

  • Remove mergers swiftly
  • Extend branches
  • Add nubs
  • Use their weight to help other Scythes to do these three things.

Moderators

Moderators are keepers of the chat, they keep things clean and the people happy.

Your friendly neighborhood mod, keeping the streets of EyeWire safe from foul-mouthed middle schoolers since 2012.

Qualifications

Being a Moderator requires a little more than having good people skills. Players must:

  • Be active in chat
  • Use clean language
  • Have good judgement in dealing with misbehaving players
  • Be able to mediate a conflict and prevent potential conflicts
  • Keep the chat away from inappropriate and offensive conversations
  • Be able to handle foul language

Powers

Moderators can remove players from chat, either temporarily or permanently.

Responsibilities

Moderators have some of the strictest responsibilities:

  • Make sure players don't misbehave. Things they watch for are:
    • Foul language
    • Spamming
    • Inappropriate conversations
    • Harassment
    • Inappropriate usernames
  • Moderators must warn players not to misbehave and inform them of the punishment for continuing misbehavior
  • Use discretion when removing players from chat
  • Listen to the grievances of offended and upset players
  • Inform Admins about inappropriate usernames