Difference between revisions of "Player Roles"

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<translate>
 
<translate>
=Regular players=
 
  
There are three ranks for regular players in the game. These are:
+
=Regular players= <!--T:1-->
  
 +
<!--T:2-->
 +
There are three ranks for regular players in the game. These are:
  
===Trainee===
+
===Trainee=== <!--T:3-->
  
Welcome to EyeWire, these are the players who have just registered and have not yet passed the basic tutorial.
+
<!--T:4-->
 +
Welcome to Eyewire! These are the players who have just registered and have not yet passed the basic tutorial.
  
 +
<!--T:5-->
 
[[File:Trainne.jpg]]
 
[[File:Trainne.jpg]]
  
===Player===
+
===Player=== <!--T:6-->
  
These are the players who have passed the basic tutorial. They can now play like other regular players and receive corresponding points, but they are limited to playing level 1 cells.
+
<!--T:7-->
 +
These are the players who have passed the basic tutorial. They can now play like other regular players and receive corresponding points, but they are limited to playing Level 1 cells.
  
 +
<!--T:8-->
 
[[File:Player2.jpg]]
 
[[File:Player2.jpg]]
  
===Advanced Player===
+
===Advanced Player=== <!--T:9-->
  
 +
<!--T:10-->
 
These are the players who have passed the Lightning tutorial and have access to all active cells.
 
These are the players who have passed the Lightning tutorial and have access to all active cells.
  
 +
<!--T:11-->
 
[[File:Adv.jpg]]
 
[[File:Adv.jpg]]
  
 +
<!--T:12-->
 
Regular players appear green in the chat.
 
Regular players appear green in the chat.
  
=Advanced player ranks=
+
=Higher player ranks= <!--T:13-->
  
There are 4 main categories of advanced players: Scout, Scythe, Moderator, and Mentor. Each has their own qualifications, powers, and responsibilities. These ranks all require promotions by HQ to be attained. Many players strive to achieve these advanced roles, but remember, ''With great power, comes great responsibility.''
+
<!--T:14-->
 +
There are 5 main categories of higher-level players: Scout, Scythe, Mystic, Moderator, Mentor. Each has their own qualifications, powers, and responsibilities. These ranks all require promotions by HQ to be attained. Many players strive to achieve these advanced roles, but remember: ''With great power comes great responsibility.''
  
 +
=== Scouts === <!--T:15-->
 +
[[File:Scout.jpg|right|500px|thumb]]
  
=== Scouts ===
+
Advanced players who are training to be able to make corrections in cells. Scouts will appear in chat as pale blue.<!--T:16-->
  
[[File:ScoutCube.png|thumb|500 px|right|The redder the segment, the lower its confidence. The Parent cube (yellow touching the seed) and the Children (the other 3 yellow pieces outside the cube) are also shown. The "Jump" button is used to jump to a specific cube]]
+
==== Qualifications ==== <!--T:18-->
  
'''Advanced players who are training to be able to make corrections in cells. Scouts will appear in chat as turquoise.'''<br>
+
<!--T:19-->
''"On my honor I will try my best to seek out mergers and missing branches."''
+
* 500 cubes completed
 +
* 50,000 points
 +
* 90% accuracy (we will allow a little bit of flexibility here if the player is close to the 90% threshold and has other desired qualities for scouting)
  
==== Qualifications ====
+
==== Powers ==== <!--T:20-->
 
+
In order to become a Scout a player must:
+
*Have an [[F-Scores and Accuracy| accuracy]] of at least 90%
+
*Have completed the Lightning Level 2 Tutorial
+
*Be a player for a long enough time and done enough cubes to have gathered the required experience. (A good rule of thumb is about a month)
+
*Be active and helpful in chat to answer other players questions
+
*Show an interest in doing more than the average player to advance neuroscience.
+
 
+
==== Powers ====
+
 
Once promoted to a Scout, a player:
 
Once promoted to a Scout, a player:
*Can inspect any cube in a cell
+
*Can inspect any cube in a cell, where they will see the [[Consensus#Confidence_Values| confidence]] of the segments, plus the parent cube (the cube that spawned the cube the Scout is inspecting) and the child cubes (spawned by the cube the Scout is inspecting)
**In the cubes they see the [[Consensus#Confidence_Values| confidence]] of the segments
+
**the parent cube (the cube that spawned the cube the scout is inspecting)
+
**and the children (cubes spawned by the cube the scout is inspecting)
+
 
*Flag the cube if a problem is found
 
*Flag the cube if a problem is found
*They have 2 heat maps that can be used on cells
+
*They have 3 heat maps that can be used on cells
**Scythe Vision shows which cubes have been flagged, reaped by Scythes, reaped by Admins or the [[GrimReaper]], [[Completing a Cell| marked complete]], [[Consensus#Frozen_Cubes| frozen]], and [[Consensus#Duplicate_Cubes| duplicate cubes]].
+
**Scythe Vision shows which cubes have been flagged, reaped by Scythes, reaped by the [[GrimReaper]] (admins), [[Completing a Cell| marked complete]], [[Consensus#Frozen_Cubes| frozen]], and [[Consensus#Duplicate_Cubes| duplicate cubes]].
 
**Created shows how long ago each cube was [[Consensus#The_Spawner| spawned]]
 
**Created shows how long ago each cube was [[Consensus#The_Spawner| spawned]]
*They can highlight all of the ancestors (cubes further up the branch) of a cube and all of the descendants (cubes further down a branch) of a cube
+
**Weight map indicates the weight of each cubes (specifically the ones under weight 3)
[[File:Created.png|left|thumb|500px|A view of the Created heat map]]
+
*They can highlight all the parents and/or all the children of a cube
[[File:Scythe_Vision.png|center|thumb|528px|A view of Scythe Vision]]
+
  
 +
==== Responsibilities ==== <!--T:21-->
  
==== Responsibilities ====
+
<!--T:22-->
 
+
 
All Scouts share a set of responsibilities:
 
All Scouts share a set of responsibilities:
 
*Review cells for [[mergers]], missing branches, and missing nubs
 
*Review cells for [[mergers]], missing branches, and missing nubs
 
*Propose corrections for cubes with any such problems
 
*Propose corrections for cubes with any such problems
*Offer opinions on others proposed corrections
+
*Offer opinions on others' proposed corrections
 
*Help players in chat who are struggling to learn to play, or with a specific cube.
 
*Help players in chat who are struggling to learn to play, or with a specific cube.
  
 +
=== The Order of the Scythe === <!--T:23-->
  
=== The Order of the Scythe ===
+
[[File:Scythe.jpg|right|500px|thumb|]]
  
'''Once a Scout has enough experience in reviewing cells, they will be accepted into the Order of the Scythe, where they will take on a new role as a Scythe. Scythes will appear in chat as a glowing turquoise.'''<br>
+
<!--T:24-->
''"Polish up your shiny new scythe. It's time to lop off some nasty mergers!"''
+
Once a Scout has enough experience in reviewing cells, they will be accepted into the Order of the Scythe, where they will take on a new role as a Scythe. Scythes will appear in chat as glowing blue.
  
=====Qualifications=====
+
=====Qualifications===== <!--T:25-->
  
In order to become a Scythe, a player must: [[File:ScytheCube.png|right|500px|thumb|The Scythe can submit a change using "reap" and can deselect all segments using "deselect"]]
+
* Active as a Scout for approximately one month
*Meet all the requirements for being a scout
+
* 90% accuracy (we will allow a little bit of flexibility here if the player is close to the 90% threshold, and has other desired qualities for scything)<!--T:26-->
*Have been a scout for enough time (Usually this is in excess of one month)
+
*Have enough experience inspecting cubes and proposing corrections
+
*Have enough experience finding mergers, missing branches, and nubs
+
*Be willing to collaborate with other Scythes to remove mergers and add missing branches and nubs
+
  
=====Powers=====
+
=====Powers===== <!--T:27-->
  
 +
<!--T:28-->
 
With the promotion to the Order of the Scythe, players gain a few more powers:
 
With the promotion to the Order of the Scythe, players gain a few more powers:
*While they lose the ability to flag a cube, they can make an edit to a cube
+
*While they lose the ability to flag a cube, they can make an edit to a cube, known as reaping or scything
**This edit will carry the weight of two normal players in the [[consensus]]
+
**This edit will override the [[consensus]]
**They are unable to edit frozen cubes
+
**They are able to freeze and unfreeze cubes (unless an admin has frozen them)
*They can mark branches complete  
+
*They can mark branches complete
  
=====Responsibilities=====
+
=====Responsibilities===== <!--T:29-->
  
On top of the responsibilities inherited from scouts, a Scythe must:
+
<!--T:30-->
*Remove mergers swiftly
+
On top of the responsibilities inherited from Scouts, a Scythe must:
*Extend branches
+
*Remove mergers
*Add nubs
+
*Extend missing branches
*Use their weight to help other Scythes to do these three things.
+
*Add missing nubs
*Mark branches complete when they are neither missing any branches or nubs, nor having any mergers.
+
*Use their expertise to help other Scythes
 +
*Mark branches complete when they have neither mergers nor missing segments
  
 +
===Mystics===
  
=== Moderators ===
+
Mystics are very experienced Scythes, hand-picked by HQ; they can request promotion during week-long competitions every two months. They're able to play in the special zebrafish dataset as of June 2017. Their chat color is glowing red.
'''Moderators are keepers of the chat, they keep things clean and the people happy. Moderators will appear in chat as a glowing purple.'''<br>
+
[[File:Mystic.jpg|right|500px|thumb|]]
''"Your friendly neighborhood mod, keeping the streets of EyeWire safe from foul-mouthed middle schoolers since 2012."''
+
  
=====Qualifications=====
+
====Qualifications====
  
 +
* Active as a Scythe for approximately one month
 +
* Scythe Complete an average of 200 cubes per month
 +
* Maintain at least 95% reaping accuracy
 +
* Because Mystics own their own cells, routine Eyewire participation also affects HQ’s decision
 +
 +
====Responsibilities====
 +
On top of the responsibilities inherited from Scythes, a Mystic helps Princeton trace zebrafish cells.
 +
 +
=== Moderators === <!--T:31-->
 +
Moderators are keepers of the chat; they keep things clean and the people happy. Moderators will appear in chat as glowing purple.
 +
 +
[[File:Mod.jpg|right|500px|thumb|]]
 +
 +
=====Qualifications===== <!--T:32-->
 +
 +
<!--T:33-->
 
Being a Moderator requires a little more than having good people skills. Players must:
 
Being a Moderator requires a little more than having good people skills. Players must:
 
*Be active in chat
 
*Be active in chat
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*Moderators are required to be at least 16 years old
 
*Moderators are required to be at least 16 years old
  
=====Powers=====
+
=====Powers===== <!--T:34-->
  
 +
<!--T:35-->
 
Moderators can remove players from chat, either temporarily or permanently.
 
Moderators can remove players from chat, either temporarily or permanently.
  
=====Responsibilities=====
+
=====Responsibilities===== <!--T:36-->
  
 +
<!--T:37-->
 
Moderators have some of the strictest responsibilities:
 
Moderators have some of the strictest responsibilities:
 
*Make sure players don't misbehave. Things they watch for are:
 
*Make sure players don't misbehave. Things they watch for are:
Line 135: Line 152:
 
*Inform Admins about inappropriate usernames
 
*Inform Admins about inappropriate usernames
  
 +
===Mentors=== <!--T:38-->
  
 +
Mentors are accomplished players who can assist other players who are looking for help or have a question about something fishy in their cube. Mentors will appear as pink in chat.
  
===Mentors===
+
[[File:Mentor.jpg|right|500px|thumb|]]
<strong>Mentors are accomplished players who can assist other players who are looking for help or have a question about something fishy in their cube. Mentors will appear as Hello-Kitty pink in chat</strong><br>
+
<em>"The student has become the teacher"</em>
+
  
=====Qualifications=====
+
=====Qualifications===== <!--T:39-->
 
Mentors must be experienced players who are eager to help others and can help new players learn at their own pace.
 
Mentors must be experienced players who are eager to help others and can help new players learn at their own pace.
 +
 
====Powers====
 
====Powers====
*Ability to join a player in their cube
+
*Ability to join a player in their cube, where they can select and deselect segments in that cube
**They can select and deselect segments in another players cube
+
*Scouts and Scythes who are also Mentors can use Watch Mode to help out other Scouts and Scythes in reaping
*scouts and scythes who are also mentors can use watch mode to help out other scouts and scythes in reaping.
+
 
 
====Rules====
 
====Rules====
 
*Explicit permission must be given in general chat before a Mentor can watch someone else.
 
*Explicit permission must be given in general chat before a Mentor can watch someone else.
*Watch mode cannot be used as an advantage in competitions or be used to gain points by influencing the players trace.
+
*Watch Mode cannot be used as an advantage in competitions, nor used to gain points by influencing other players' traces.
 +
 
 +
===Administrators===
 +
 
 +
Administrators are the staff who run the game. They work at Eyewire HQ, located in Boston, Massachusetts, US. Administrators show up as gold in chat.
 +
 
 +
[[File:Admin.png|right|500px|thumb|sorek.m, one of the many administrators of Eyewire]]
 +
 
 +
====Qualifications====
 +
 
 +
*Work at Eyewire HQ
 +
 
 +
====Powers====
 +
*Can promote players and also bestow badges and bonus points
 +
*Their reaps override and prevent all future changes from being made to a cube unless another admin reaps it again
 +
*Can spawn new cells and declare cells complete
 +
*Operate the in-game notification system
 +
*All other advanced player powers
 +
 
 +
====Responsibilities====
 +
The main purpose of the admins is to oversee the game and its progress. They also run the various [[Competitions|competitions]] that occur in EyeWire. While the main admins you will see around are gamemasters, there are many who work different jobs, such as PR and programming.
 
</translate>
 
</translate>
 
[[ko:Player_Roles]]
 
[[ko:Player_Roles]]

Latest revision as of 02:50, 16 November 2019

Regular players

There are three ranks for regular players in the game. These are:

Trainee

Welcome to Eyewire! These are the players who have just registered and have not yet passed the basic tutorial.

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Player

These are the players who have passed the basic tutorial. They can now play like other regular players and receive corresponding points, but they are limited to playing Level 1 cells.

Error creating thumbnail: Unable to save thumbnail to destination

Advanced Player

These are the players who have passed the Lightning tutorial and have access to all active cells.

Error creating thumbnail: Unable to save thumbnail to destination

Regular players appear green in the chat.

Higher player ranks

There are 5 main categories of higher-level players: Scout, Scythe, Mystic, Moderator, Mentor. Each has their own qualifications, powers, and responsibilities. These ranks all require promotions by HQ to be attained. Many players strive to achieve these advanced roles, but remember: With great power comes great responsibility.

Scouts

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Advanced players who are training to be able to make corrections in cells. Scouts will appear in chat as pale blue.

Qualifications

  • 500 cubes completed
  • 50,000 points
  • 90% accuracy (we will allow a little bit of flexibility here if the player is close to the 90% threshold and has other desired qualities for scouting)

Powers

Once promoted to a Scout, a player:

  • Can inspect any cube in a cell, where they will see the confidence of the segments, plus the parent cube (the cube that spawned the cube the Scout is inspecting) and the child cubes (spawned by the cube the Scout is inspecting)
  • Flag the cube if a problem is found
  • They have 3 heat maps that can be used on cells
  • They can highlight all the parents and/or all the children of a cube

Responsibilities

All Scouts share a set of responsibilities:

  • Review cells for mergers, missing branches, and missing nubs
  • Propose corrections for cubes with any such problems
  • Offer opinions on others' proposed corrections
  • Help players in chat who are struggling to learn to play, or with a specific cube.

The Order of the Scythe

Error creating thumbnail: Unable to save thumbnail to destination

Once a Scout has enough experience in reviewing cells, they will be accepted into the Order of the Scythe, where they will take on a new role as a Scythe. Scythes will appear in chat as glowing blue.

Qualifications
  • Active as a Scout for approximately one month
  • 90% accuracy (we will allow a little bit of flexibility here if the player is close to the 90% threshold, and has other desired qualities for scything)
Powers

With the promotion to the Order of the Scythe, players gain a few more powers:

  • While they lose the ability to flag a cube, they can make an edit to a cube, known as reaping or scything
    • This edit will override the consensus
    • They are able to freeze and unfreeze cubes (unless an admin has frozen them)
  • They can mark branches complete
Responsibilities

On top of the responsibilities inherited from Scouts, a Scythe must:

  • Remove mergers
  • Extend missing branches
  • Add missing nubs
  • Use their expertise to help other Scythes
  • Mark branches complete when they have neither mergers nor missing segments

Mystics

Mystics are very experienced Scythes, hand-picked by HQ; they can request promotion during week-long competitions every two months. They're able to play in the special zebrafish dataset as of June 2017. Their chat color is glowing red.

Error creating thumbnail: Unable to save thumbnail to destination

Qualifications

  • Active as a Scythe for approximately one month
  • Scythe Complete an average of 200 cubes per month
  • Maintain at least 95% reaping accuracy
  • Because Mystics own their own cells, routine Eyewire participation also affects HQ’s decision

Responsibilities

On top of the responsibilities inherited from Scythes, a Mystic helps Princeton trace zebrafish cells.

Moderators

Moderators are keepers of the chat; they keep things clean and the people happy. Moderators will appear in chat as glowing purple.

Error creating thumbnail: Unable to save thumbnail to destination
Qualifications

Being a Moderator requires a little more than having good people skills. Players must:

  • Be active in chat
  • Use clean language
  • Have good judgement in dealing with misbehaving players
  • Be able to mediate a conflict and prevent potential conflicts
  • Keep the chat away from inappropriate and offensive conversations
  • Be able to handle foul language
  • Moderators are required to be at least 16 years old
Powers

Moderators can remove players from chat, either temporarily or permanently.

Responsibilities

Moderators have some of the strictest responsibilities:

  • Make sure players don't misbehave. Things they watch for are:
    • Foul language
    • Spamming
    • Inappropriate conversations
    • Harassment
    • Inappropriate usernames
  • Moderators must warn players not to misbehave and inform them of the punishment for continuing misbehavior
  • Use discretion when removing players from chat
  • Listen to the grievances of offended and upset players
  • Inform Admins about inappropriate usernames

Mentors

Mentors are accomplished players who can assist other players who are looking for help or have a question about something fishy in their cube. Mentors will appear as pink in chat.

Error creating thumbnail: Unable to save thumbnail to destination
Qualifications

Mentors must be experienced players who are eager to help others and can help new players learn at their own pace.

Powers

  • Ability to join a player in their cube, where they can select and deselect segments in that cube
  • Scouts and Scythes who are also Mentors can use Watch Mode to help out other Scouts and Scythes in reaping

Rules

  • Explicit permission must be given in general chat before a Mentor can watch someone else.
  • Watch Mode cannot be used as an advantage in competitions, nor used to gain points by influencing other players' traces.

Administrators

Administrators are the staff who run the game. They work at Eyewire HQ, located in Boston, Massachusetts, US. Administrators show up as gold in chat.

Error creating thumbnail: Unable to save thumbnail to destination
sorek.m, one of the many administrators of Eyewire

Qualifications

  • Work at Eyewire HQ

Powers

  • Can promote players and also bestow badges and bonus points
  • Their reaps override and prevent all future changes from being made to a cube unless another admin reaps it again
  • Can spawn new cells and declare cells complete
  • Operate the in-game notification system
  • All other advanced player powers

Responsibilities

The main purpose of the admins is to oversee the game and its progress. They also run the various competitions that occur in EyeWire. While the main admins you will see around are gamemasters, there are many who work different jobs, such as PR and programming.