Difference between revisions of "Overcoming Obstacles/ko"

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(Created page with "합쳐짐은 아이와이어에서 가장 흔한 문제입니다. 인공지능(AI)이 서로 속해 있지 않은 2개의 세그먼트를 융합한 세그먼트입니다....")
(Created page with "==== 큐브를 빠져 나가는 합쳐짐====")
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합쳐짐은 아이와이어에서 가장 흔한 문제입니다. [[인공지능(AI]])이 서로 속해 있지 않은 2개의 세그먼트를 융합한 세그먼트입니다. 플레이어는 이 세그먼트를 분리할 수 있는 방법이 없기 때문에 해결할 수 있는 방법을 배워야 합니다. 큐브를 빠져 나가지 않는 소형 합쳐짐의 경우에는 플레이어가 무시하고 평상시와 같이 추적을 계속할 수 있습니다. 대형 합쳐짐 내지 큐브를 빠져 나가는 합쳐짐의 경우에는 플레이어가 합쳐짐을 포함한 세그먼트를 배제하고 평상시와 같이 추적을 계속할 수 있습니다.
 
합쳐짐은 아이와이어에서 가장 흔한 문제입니다. [[인공지능(AI]])이 서로 속해 있지 않은 2개의 세그먼트를 융합한 세그먼트입니다. 플레이어는 이 세그먼트를 분리할 수 있는 방법이 없기 때문에 해결할 수 있는 방법을 배워야 합니다. 큐브를 빠져 나가지 않는 소형 합쳐짐의 경우에는 플레이어가 무시하고 평상시와 같이 추적을 계속할 수 있습니다. 대형 합쳐짐 내지 큐브를 빠져 나가는 합쳐짐의 경우에는 플레이어가 합쳐짐을 포함한 세그먼트를 배제하고 평상시와 같이 추적을 계속할 수 있습니다.
  
====Mergers That Exit The Cube====
+
==== 큐브를 빠져 나가는 합쳐짐====
  
 
In special cases, the segment with the merger may also exit the cube. In these cases the player should add some "dust" that exits the cube in the same spot as the branch with the merger so that the branch will continue to grow.   
 
In special cases, the segment with the merger may also exit the cube. In these cases the player should add some "dust" that exits the cube in the same spot as the branch with the merger so that the branch will continue to grow.   

Revision as of 04:12, 8 January 2016

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대개, 아이와이어 플레이는 순조롭게 진행되지만 때때로, 플레이어가 까다로운 세포를 만나면 혼란을 야기할 수 있습니다.

합쳐짐(Mergers)

합쳐짐은 아이와이어에서 가장 흔한 문제입니다. 인공지능(AI)이 서로 속해 있지 않은 2개의 세그먼트를 융합한 세그먼트입니다. 플레이어는 이 세그먼트를 분리할 수 있는 방법이 없기 때문에 해결할 수 있는 방법을 배워야 합니다. 큐브를 빠져 나가지 않는 소형 합쳐짐의 경우에는 플레이어가 무시하고 평상시와 같이 추적을 계속할 수 있습니다. 대형 합쳐짐 내지 큐브를 빠져 나가는 합쳐짐의 경우에는 플레이어가 합쳐짐을 포함한 세그먼트를 배제하고 평상시와 같이 추적을 계속할 수 있습니다.

큐브를 빠져 나가는 합쳐짐

In special cases, the segment with the merger may also exit the cube. In these cases the player should add some "dust" that exits the cube in the same spot as the branch with the merger so that the branch will continue to grow.

The green segment has a merger in it. "Dust" was added to the good part of the branch to allow the branch to grow, while the green segment was removed.

Seed Mergers

Sometimes the merger occurs in the seed. When this happens players should not trace the part of the seed thats a merger. If it is hard to tell which part of the seed is good, players should ask a Scout, Scythe, or Admin for help. If the AI merger exits the cube, a Scout, Scythe, or Admin should be notified as soon as possible.

The first image shows the AI merger as a part of the seed. If it is unclear which part is the merger, the second image highlights it in green. The third image shows the cube after an admin has removed the merger.

Misalignments

Sometimes the 2D image slides may contain misalignments. This may cause a "jump" between the misaligned segments. In these cases the player should do their best to look for shape and direction consistency to grow out his or her branch. Identifying reference points in slides and noting how they move can help the player to find the correct continuation of the branch.

An example of some reference points a player used to overcome a misalignment.

Sometimes a misalignment may consist of just a poorly imaged slide, where there will be no discernible branches.

Poorly Imaged Slide

Misalignment Merger Tutorials

One of EyeWire's gamemasters, sorek.m, created a video on how to trace around misalignment mergers.

Player Nseraf also has made a video tutorial on how to trace misalignments: https://www.youtube.com/watch?v=nxrzSptV4ZA

Misleading Borders

It is important that players utilize multiple visual cues to check their work before they submit. Sometimes pieces look like they fit in the 2D, but clearly do not work in the 3D model. If unclear borders in the 2D plane are causing a player confusion, he or she may also use the command ALT+drag to drag the 2D to a different view.

Segment appears valid in 2D, but in 3D it is clear it doesn't fit


Tracing through black spills

For various reasons some neurons have been damaged allowing the stain to enter the neurons causing a black spill-like effect in the 2D. It is not always possible to trace through them as sometimes the damage is so extensive that it requires the most expert and experienced of scythes and/or admins to trace through them but some other times it is easier and doable by players.

To trace through such black spills one must scroll through the 2D a number of times adding and removing segments leaving a gap if needed until the neuron is extended to the cube's wall (if that is possible). Sometimes like tracing through mergers leaving a gap is required because adding a segment in the black spill might also add a portion of another neuron which is not desired. It may not look pretty in the end but it may be correct.

A difficult trace through a black spill. Here as can be seen the damage to the neuron/dendrite is extensive for a portion of it.

A video tutorial by player Nseraf on how to trace a black spill: https://www.youtube.com/watch?v=Z5K3-z_SM6E