Superando Obstáculos

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Por lo general, el juego EyeWire se realiza sin problemas, pero a veces los jugadores se enfrentan a celdas difíciles que pueden causar confusión.

Fusiones

Las fusiones son el problema más común en EyeWire. Estos son segmentos que la Inteligencia Artificial (IA) ha fusionado dos segmentos que no pertenecen. No hay forma de que el jugador separe estos segmentos, por lo que deben aprender a trabajar alrededor de ellos. Para las pequeñas fusiones que no salen del cubo, un jugador puede ignorarlas y continuar su trazo de manera normal. Para fusiones más grandes y/o fusiones la salida del cubo, el jugador puede omitir el segmento con la fusión y continuar su rastro de manera normal.

Fusiones que salen del Cubo

En casos especiales, el segmento con la fusión también puede salir del cubo. En estos casos, el jugador debe agregar algo de "polvo" que salga del cubo en el mismo lugar que la rama con la fusión para que la rama continúe creciendo.

250 px|pulgar|centro|El segmento verde tiene una fusión en él. Se agregó "polvo" a la parte buena de la rama para permitir que la rama crezca, mientras que se eliminó el segmento verde.

Seed Mergers

Sometimes the merger occurs in the seed. When this happens players should not trace the part of the seed thats a merger. If it is hard to tell which part of the seed is good, players should ask a Scout, Scythe, or Admin for help. If the AI merger exits the cube, a Scout, Scythe, or Admin should be notified as soon as possible.

The first image shows the AI merger as a part of the seed. If it is unclear which part is the merger, the second image highlights it in green. The third image shows the cube after an admin has removed the merger.

Misalignments

Sometimes the 2D image slides may contain misalignments. This may cause a "jump" between the misaligned segments. In these cases the player should do their best to look for shape and direction consistency to grow out his or her branch. Identifying reference points in slides and noting how they move can help the player to find the correct continuation of the branch.

An example of some reference points a player used to overcome a misalignment.

Sometimes a misalignment may consist of just a poorly imaged slide, where there will be no discernible branches.

Poorly Imaged Slide

Misalignment Merger Tutorials

One of EyeWire's gamemasters, sorek.m, created a video on how to trace around misalignment mergers.

Player Nseraf also has made a video tutorial on how to trace misalignments: https://www.youtube.com/watch?v=nxrzSptV4ZA

Misleading Borders

It is important that players utilize multiple visual cues to check their work before they submit. Sometimes pieces look like they fit in the 2D, but clearly do not work in the 3D model. If unclear borders in the 2D plane are causing a player confusion, he or she may also use the command ALT+drag to drag the 2D to a different view.

Segment appears valid in 2D, but in 3D it is clear it doesn't fit


Tracing through black spills

For various reasons some neurons have been damaged allowing the stain to enter the neurons causing a black spill-like effect in the 2D. It is not always possible to trace through them as sometimes the damage is so extensive that it requires the most expert and experienced of scythes and/or admins to trace through them but some other times it is easier and doable by players.

To trace through such black spills one must scroll through the 2D a number of times adding and removing segments leaving a gap if needed until the neuron is extended to the cube's wall (if that is possible). Sometimes like tracing through mergers leaving a gap is required because adding a segment in the black spill might also add a portion of another neuron which is not desired. It may not look pretty in the end but it may be correct.

A difficult trace through a black spill. Here as can be seen the damage to the neuron/dendrite is extensive for a portion of it.

A video tutorial by player Nseraf on how to trace a black spill: https://www.youtube.com/watch?v=Z5K3-z_SM6E