Las fusiones son uno de los problemas más comunes en EyeWire. Las fusiones se crean cuando la Inteligencia Artificial (AI) ha incluido piezas de dos celdas diferentes en un solo segmento, o cuando los jugadores agregan erróneamente un segmento que no pertenece. Cuando la IA incluye piezas de dos celdas diferentes en un solo segmento, no hay forma de que el jugador las separe en dos segmentos, por lo que deben aprender a trabajar alrededor de ellas. Para las fusiones más pequeñas que no salen del cubo, un jugador puede ignorarlas y continuar su trazo normalmente. Para fusiones más grandes y / o fusiones la salida del cubo, el jugador puede omitir el segmento con la fusión y continuar su rastro de manera normal.
En el caso de que los jugadores creen una fusión, guadañas o se necesita un administrador para eliminarlo.
For varying reasons the AI can create mergers. It can be because of a misalignment, because of a damage in the neuron that the AI navigated through wrongly or because in the parent cube players created a merger and the AI created both the correct and the merger paths in the child cube creating thus an AI merger. In that last possibility removing the merger from the parent cube may not also remove it from the child cube, so an admin needs to remove it from there as well.
Misalignment AI mergers
Sometimes misalignments in the 2D slides can cause the AI to get confused and create a seed merger.
Misalignment Merger Tutorial
One of EyeWire's gamemasters, sorek.m, created a video on how to trace around misalignment mergers.
No-Borders AI mergers
There are spots inside the dataset that for whatever reason the neuron(s) were damaged and create "no border mergers" meaning that the borders between them are either damaged or gone and so the AI thinks that whole thing to be one single neuron when in fact its two different ones (or even possibly more than 2)
Player made mergers
Players can also create mergers even when there's not an AI merger that can mislead them into tracing a wrong neuron/segment(s). Be it misalignment(s), no-borders (usually shown as pure white in the 2D), fuzzy, unclear borders and so on. There have been a couple of isolated cases of players who traced everything in a cube on purpose. They were caught and "gifted" by the GrimReaper with -10,000,000 points and subsequent removal from the game.
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This is a good example of a no-borders merger created by players. The circled piece in the image is to show where the merger is. It is usually presented in extremely white in the 2D and such segments must never be added even if they make a bouton/branch/nub/etc rounder and fuller as they do not belong and may lead to larger merger creation.
Reporting a merger
If a player finds a merger in the overview, they can email email@example.com, with the coordinates of the merger and the cell name or cell ID. To get the coordinates, type '/debug' into chat (including the forward-slash), then alt+click on the point where you think the merger is. The more zoomed in you are the more accurate your coordinates will be. Also rotate the 3D to make sure you are actually centered on the merger. A screenshot of the overview can be provided in addition to the coordinates. (The cell ID can also be found in the debug window.)
If you are unsure on whether or not you found a merger, you can ask in chat for some help.