Difference between revisions of "Internet Explorer"

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You'll get the best experience with EyeWire by using [[Chrome]], though [[Firefox]] and [[Safari]] will also work.  
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You'll get the best experience with EyeWire by using [[Chrome]] and [[Firefox]].  
  
 
To make EyeWire work (and to make it visually stimulating and fun) requires interactive 2D and 3D graphics, the only way we were able to provide you with the graphics needed was by using [[WebGL]] (Web Graphics Library).  It is an HTML5 feature for rendering interactive 3D graphics without the use of plug-ins.  
 
To make EyeWire work (and to make it visually stimulating and fun) requires interactive 2D and 3D graphics, the only way we were able to provide you with the graphics needed was by using [[WebGL]] (Web Graphics Library).  It is an HTML5 feature for rendering interactive 3D graphics without the use of plug-ins.  
  
Internet Explorer is the only major web browser that does not support WebGL.  Microsoft has no plans to support WebGL, so we expect this problem to be permanent. EyeWire works with all other major browsers. Why don't you try [[Chrome]] or [[Safari]]?
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Internet Explorer 11 supports WebGL but is not supported officially by the EyeWire development team. Versions of Internet Explorer 10 and under do not support WebGL and cannot play EyeWire at all.  
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Why not try [[Chrome]] or [[Firefox]]?

Revision as of 20:41, 8 April 2014

You'll get the best experience with EyeWire by using Chrome and Firefox.

To make EyeWire work (and to make it visually stimulating and fun) requires interactive 2D and 3D graphics, the only way we were able to provide you with the graphics needed was by using WebGL (Web Graphics Library). It is an HTML5 feature for rendering interactive 3D graphics without the use of plug-ins.

Internet Explorer 11 supports WebGL but is not supported officially by the EyeWire development team. Versions of Internet Explorer 10 and under do not support WebGL and cannot play EyeWire at all.

Why not try Chrome or Firefox?