Chrome

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This page is a translated version of the page Chrome and the translation is 100% complete.

Chrome is the preferred browser for EyeWire. WebGL is enabled by default in the latest version of Chrome. Update your browser or follow the steps below:

Follow these steps to enable WebGL:

Step 1

Open a new tab and type "about:gpu" in the address bar and look under the heading Graphics Feature Status at the top of the page. It should look like this:

About-gpu-chrome.png

Step 2

If it does not look like the image above, type "about:flags" into the address bar.

You will get a scary warning that looks like this:

About-flags-chrome.png

Don't worry. It will be okay.

Step 3

Now scroll through the list of experiments. You need to find the tabs that say Override software rendering list, Disable accelerated 2D canvas, and Disable WebGL. The little blue link under the first two should say Disable. The link under Disable WebGL should say Enable. If the link text in any of these tabs is wrong, click on the link to toggle between Enable/Disable.

Step 4

Now close all open tabs of Chrome and retry this link http://get.webgl.org

If the cube spins, you are ready to play EyeWire!

Check if Your Browser Supports WebGL

Click on the following link, http://get.webgl.org It will tell you whether or not WebGL is enabled on your computer. Hopefully you will get something like the image below, if so, you're all set to start playing EyeWire.

Webgl-working.png

Other Messages

If you get a message that says "Oh no! We are sorry but your browser does not seem to support WebGL" that means it's time to update your browser to a more recent version. There should be a link under that message, or follow this link https://www.google.com/intl/en/chrome/browser/ and update to the newest version of Chrome. After you've updated, restart your browser and try again.


If you get a message that says "Hmm. While your browser seems to support WebGL, it is disabled or unavailable. If possible, please ensure that you are running the latest drivers for your video card." That means that you'll have to configure your browser manually to enable WebGL using the steps above.