Player Roles

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Regular players

There are three ranks for regular players in the game. These are:


Trainee

Welcome to EyeWire, these are the players who have just registered and have not yet passed the basic tutorial.

Trainne.jpg

Player

These are the players who have passed the basic tutorial. They can now play like other regular players and receive corresponding points, but they are limited to playing level 1 cells.

Player2.jpg

Advanced Player

These are the players who have passed the Lightning tutorial and have access to all active cells.

Adv.jpg

Regular players appear green in the chat.

Advanced player ranks

There are 4 main categories of advanced players: Scout, Scythe, Moderator, and Mentor. Each has their own qualifications, powers, and responsibilities. These ranks all require promotions by HQ to be attained. Many players strive to achieve these advanced roles, but remember, With great power, comes great responsibility.


Scouts

Scout.jpg















Advanced players who are training to be able to make corrections in cells. Scouts will appear in chat as turquoise.
On my honor I will try my best to seek out mergers and missing branches.

The redder the segment, the lower its confidence. The Parent cube (yellow touching the seed) and the Children (the other 3 yellow pieces outside the cube) are also shown. The "Jump" button is used to jump to a specific cube

Qualifications

In order to become a Scout a player must:

  • Have an accuracy of at least 90%
  • Have completed the Lightning Level 2 Tutorial
  • Be a player for a long enough time and done enough cubes to have gathered the required experience. (A good rule of thumb is about a month)
  • Be active and helpful in chat to answer other players questions
  • Show an interest in doing more than the average player to advance neuroscience.

Powers

Once promoted to a Scout, a player:

  • Can inspect any cube in a cell
    • In the cubes they see the confidence of the segments
    • the parent cube (the cube that spawned the cube the scout is inspecting)
    • and the children (cubes spawned by the cube the scout is inspecting)
  • Flag the cube if a problem is found
  • They have 3 heat maps that can be used on cells
    • Scythe Vision shows which cubes have been flagged, reaped by Scythes, reaped by Admins or the GrimReaper, marked complete, frozen, and duplicate cubes.
    • Created shows how long ago each cube was spawned
    • Weight map indicates the weight of each cubes (specifically the ones under weight 3)
  • They can highlight all of the ancestors (cubes further up the branch) of a cube and all of the descendants (cubes further down a branch) of a cube
A view of the Created heat map
A view of Scythe Vision

Responsibilities

All Scouts share a set of responsibilities:

  • Review cells for mergers, missing branches, and missing nubs
  • Propose corrections for cubes with any such problems
  • Offer opinions on others proposed corrections
  • Help players in chat who are struggling to learn to play, or with a specific cube.


The Order of the Scythe

Scythe.jpg















Once a Scout has enough experience in reviewing cells, they will be accepted into the Order of the Scythe, where they will take on a new role as a Scythe. Scythes will appear in chat as a glowing turquoise.
"Polish up your shiny new scythe. It's time to lop off some nasty mergers!"

Qualifications
In order to become a Scythe, a player must:
The Scythe can submit a change using "reap" and can deselect all segments using "deselect"
  • Meet all the requirements for being a scout
  • Have been a scout for enough time (Usually this is in excess of one month)
  • Have enough experience inspecting cubes and proposing corrections
  • Have enough experience finding mergers, missing branches, and nubs
  • Be willing to collaborate with other Scythes to remove mergers and add missing branches and nubs
Powers

With the promotion to the Order of the Scythe, players gain a few more powers:

  • While they lose the ability to flag a cube, they can make an edit to a cube
    • This edit will carry the weight of three normal players in the consensus
    • They are unable to edit frozen cubes
  • They can mark branches complete
Responsibilities

On top of the responsibilities inherited from scouts, a Scythe must:

  • Remove mergers swiftly
  • Extend branches
  • Add nubs
  • Use their weight to help other Scythes to do these three things.
  • Mark branches complete when they are neither missing any branches or nubs, nor having any mergers.


Moderators

Moderators are keepers of the chat, they keep things clean and the people happy. Moderators will appear in chat as a glowing purple.
"Your friendly neighborhood mod, keeping the streets of EyeWire safe from foul-mouthed middle schoolers since 2012."

Mod.jpg















Qualifications

Being a Moderator requires a little more than having good people skills. Players must:

  • Be active in chat
  • Use clean language
  • Have good judgement in dealing with misbehaving players
  • Be able to mediate a conflict and prevent potential conflicts
  • Keep the chat away from inappropriate and offensive conversations
  • Be able to handle foul language
  • Moderators are required to be at least 16 years old
Powers

Moderators can remove players from chat, either temporarily or permanently.

Responsibilities

Moderators have some of the strictest responsibilities:

  • Make sure players don't misbehave. Things they watch for are:
    • Foul language
    • Spamming
    • Inappropriate conversations
    • Harassment
    • Inappropriate usernames
  • Moderators must warn players not to misbehave and inform them of the punishment for continuing misbehavior
  • Use discretion when removing players from chat
  • Listen to the grievances of offended and upset players
  • Inform Admins about inappropriate usernames


Mentors

Mentors are accomplished players who can assist other players who are looking for help or have a question about something fishy in their cube. Mentors will appear as Hello-Kitty pink in chat
"The student has become the teacher"

Mentor.jpg















Qualifications

Mentors must be experienced players who are eager to help others and can help new players learn at their own pace.

Powers

  • Ability to join a player in their cube
    • They can select and deselect segments in another players cube
  • scouts and scythes who are also mentors can use watch mode to help out other scouts and scythes in reaping.

Rules

  • Explicit permission must be given in general chat before a Mentor can watch someone else.
  • Watch mode cannot be used as an advantage in competitions or be used to gain points by influencing the players trace.

Mystics

Mystics are very experienced scythes, hand-picked by HQ (they can request promotion during week-long competitions every two months), able to play in the new zebrafish dataset, as of June 2017.

Mystic.jpg















Qualifications

  • At least one month as a scythe.
  • At least 95% reaping (scything) accuracy.
  • At least 95% scythe complete accuracy.

Responsibilities

On top of the responsibilities inherited from Scythes, a Mystic can help Princeton trace zebrafish cells.