Difference between revisions of "The Consensus"
From Eyewire
m (DannyS moved page Consensus to The Consensus) |
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*Every time a player submits a cube, it gains 1 weight. | *Every time a player submits a cube, it gains 1 weight. | ||
− | *When the cube hasn't been trailblazed yet, | + | *When the cube hasn't been trailblazed yet, its weight is 0. |
====Confidence Values==== | ====Confidence Values==== | ||
− | *Since different players might trace a cube differently, the segments inside the cube may have different confidence values | + | *Since different players might trace a cube differently, the segments inside the cube may have different confidence values. |
*A confidence value is the AI's calculation of how sure it is that a segment belongs in a cube. | *A confidence value is the AI's calculation of how sure it is that a segment belongs in a cube. | ||
− | *The more players | + | *The more players who trace a segment in the cube, the more confident the AI is that the segment belongs. |
====Scythe Weight==== | ====Scythe Weight==== | ||
Line 27: | Line 27: | ||
===Frozen Cubes=== | ===Frozen Cubes=== | ||
− | *Admins freeze cubes to prevent players from playing them | + | *Admins freeze cubes to prevent players from playing them. |
*Cell bodies are frozen because | *Cell bodies are frozen because | ||
− | ** | + | **they are not useful for the research that is being conducted. |
− | ** | + | **the AI does not segment them well since it is designed to segment branches. |
− | ** | + | **they take a long time to trace. |
− | ** | + | **they slow down the players' computers. |
− | *Some cubes will be frozen when there is a serious AI merger in the cube that cannot be removed | + | *Some cubes will be frozen when there is a serious AI merger in the cube that cannot be removed. |
− | Duplicate Cubes will also be frozen | + | Duplicate Cubes will also be frozen. |
====Duplicate Cubes==== | ====Duplicate Cubes==== |
Revision as of 03:01, 18 June 2014
In order to produce the most accurate data, EyeWire accepts the consensus, a sophisticated combination of the players traces, for each cube.
Contents
Weight
- Every time a player submits a cube, it gains 1 weight.
- When the cube hasn't been trailblazed yet, its weight is 0.
Confidence Values
- Since different players might trace a cube differently, the segments inside the cube may have different confidence values.
- A confidence value is the AI's calculation of how sure it is that a segment belongs in a cube.
- The more players who trace a segment in the cube, the more confident the AI is that the segment belongs.
Scythe Weight
- When reaping a cube, a Scythe has weight 2.
- This weight is used to fix a merger, missing branch, or missing nub.
- Often it is necessary for multiple Scythes to reap a cube in order to change the confidence of the segments.
Reaper Weight
- Admins and the GrimReaper have a weight of one million when reaping a cube.
- They also use this this to fix mergers, missing branches, and missing nubs.
- Because of the high weight, it only requires one Admin to change a cube.
- This can often cause problems when a Scout or Scythe finds a merger, missing branch, or missing nub in a reaper weighted cube.
Frozen Cubes
- Admins freeze cubes to prevent players from playing them.
- Cell bodies are frozen because
- they are not useful for the research that is being conducted.
- the AI does not segment them well since it is designed to segment branches.
- they take a long time to trace.
- they slow down the players' computers.
- Some cubes will be frozen when there is a serious AI merger in the cube that cannot be removed.
Duplicate Cubes will also be frozen.
Duplicate Cubes
- Duplicate cubes are cubes that share segments with a cube in another cell.
- This usually means that one of the cells has a merger
Spliced Branches
- If there was a merger in a past cell and it has been removed, the Duplicate cube will automatically splice the branch up until the point at which the merger was removed
- This can greatly accelerate the tracing process of the cell.
The Spawner
- The Spawner creates a cube when the consensus shows that the branch extends.
- It uses some parts of the last cube as the seed.
- It also updates the weight and confidence values of a cube after a player submits it.