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- Players can also create mergers even when there's not an AI merger that can mislead them into tracing a wro1 KB (219 words) - 20:35, 7 November 2015
- ...ignore them and continue their trace as normal. For larger mergers and/or mergers the exit the cube, the player may leave out the segment with the merger and ==AI Mergers==5 KB (895 words) - 16:13, 17 November 2015
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585 B (107 words) - 20:37, 7 November 2015
- ...ignore them and continue their trace as normal. For larger mergers and/or mergers the exit the cube, the player may leave out the segment with the merger and706 B (123 words) - 20:37, 7 November 2015
- ===No-Borders AI mergers===27 B (3 words) - 20:37, 7 November 2015
- ...that for whatever reason the neuron(s) were damaged and create "no border mergers" meaning that the borders between them are either damaged or gone and so th1 KB (197 words) - 20:38, 7 November 2015
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208 B (34 words) - 20:39, 7 November 2015
- ...tuLSIIVl9Q&list=UUFWepnO6PHChOTIXsNePEYQ| how to trace around misalignment mergers.]176 B (27 words) - 20:40, 7 November 2015
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36 B (3 words) - 20:40, 7 November 2015
- Mergers7 B (1 word) - 20:40, 7 November 2015
- ==Player made mergers==23 B (3 words) - 20:40, 7 November 2015
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22 B (3 words) - 20:41, 7 November 2015
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199 B (36 words) - 20:41, 7 November 2015
- For varying reasons the AI can create mergers. It can be because of a misalignment, because of a damage in the neuron tha593 B (108 words) - 20:41, 7 November 2015
- ==AI Mergers==14 B (2 words) - 20:42, 7 November 2015
- ===Misalignment AI mergers===29 B (3 words) - 20:43, 7 November 2015
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131 B (25 words) - 20:44, 7 November 2015
Page text matches
- ...au défi les joueurs, appelés "EyeWirers", de cartographier des neurones en 3D. Après l'inscription, les joueurs sont automatiquement accueillis par u ...nity. These players have the power to extend branches and remove [[Mergers|mergers]].5 KB (847 words) - 21:57, 19 August 2016
- ...s jugadores tienen la capacidad de ampliar las ramificaciones y eliminar [[Mergers|fusiones]].823 B (128 words) - 18:33, 14 July 2019
- ...explica el juego. Los videos tutoriales suplementarios están disponibles en el blog de EyeWire. ...s jugadores tienen la capacidad de ampliar las ramificaciones y eliminar [[Mergers|fusiones]].5 KB (937 words) - 03:01, 15 July 2019
- ...iales que la AI agregó de forma equivocada y que no pertenecen a la parte en cuestión. Si el jugador se topa con una fusión, existen dos opciones: si582 B (107 words) - 21:42, 14 July 2019
- ...diferentes en un solo segmento, no hay forma de que el jugador las separe en dos segmentos, por lo que deben aprender a trabajar alrededor de ellas. Par En el caso de que los jugadores creen una fusión, [[Roles_de_jugador#El_Orden6 KB (1,021 words) - 22:32, 19 July 2019
- Las fusiones son el problema más común en EyeWire. Estos son segmentos que la [[Inteligencia Artificial |Inteligencia ...En estos casos, el jugador debe agregar algo de "polvo" que salga del cubo en el mismo lugar que la rama con la fusión para que la rama continúe crecie5 KB (868 words) - 04:54, 4 September 2019